local skel = fk.CreateSkill{
    name = "lingling__roushenyao",
    tags = {Skill.Compulsory}
}
Fk:loadTranslationTable{
    ["lingling__roushenyao"] = "肉神咬",
    [":lingling__roushenyao"] = "锁定技，你使用【杀】无视防具，且指定目标后其所有技能无效直到本回合结束。",
    ["@@lingling__roushenyao-turn"] = "技能失效",
}
skel:addEffect(fk.TargetSpecified, {
    anim_type = "offensive",
    can_trigger = function(self, event, target, player, data)
        return target == player and data.card.trueName == "slash" and player:hasSkill(skel.name)
    end,
    on_cost = Util.TrueFunc,
    on_use = function(self, event, target, player, data)
        data.to:addQinggangTag(data)
        player.room:setPlayerMark(data.to,"@@lingling__roushenyao-turn",1)
    end,
})
skel:addEffect("invalidity", {
    invalidity_func = function(self, from, skill)
        return from:getMark("@@lingling__roushenyao-turn") > 0 and skill:isPlayerSkill(from)
    end,
})
return skel
